Just had to throw up this flava! Check out this triple frag kill on Zoo TDM...
MadBill Art on Twitch
Sunday, July 24, 2011
Saturday, July 23, 2011
Call of the Dead Strategy Updated
So I have logged the countless hours on the map now and I figured I would update the strategy a bit. I can't emphasize enough how much you need jug on this map but also I have found that the one perk I really avoided on Ascension makes a world of difference on this map. PHD Flopper...
Flopper helps out considerably on this map. You will find that since it is a lot of tight quarters that the explosive weapons really come in handy. The scavenger is great, however I do have some mixed feelings about it. For one I am fairly certain that after you pack a punch it, every round shakes the map making the other players unable to run. I have been consumed by my zombie train on more than one occasion from this. Tis true it annihilates everything in range however I see it more as a last resort weapon/kicking George's butt weapon.
On to other matters. Me personally. I can run around the bottom floor of the light house for rounds on end as long as I am undisturbed. It's my favorite place to zombie train. Also right in front of the light house is pretty good. The spawns ok but can get a little nuts with the water. Ideally for a four player team I would post someone in the bottom, front, and second level of the light house and one at the spawn. It's tough to get the spawn guy up if he goes down so if he has a better spot let him go. For a two player game, bottom of the light house and out front. You are close to each other and can get each other up. Once someone goes down don't try to be a hero. Let the zombies flood into your zombie train. Then loop around one way or another to pick up your friend. I suggest dropping down the ice slide as it slows the zombies down for a second.
As for taking out George. Explosives! Every time you get a law, crossbow, nubetube, or ray gun out of the box, use it on George! Bullets don't really do any considerable damage. If you have extra grenades hit him with those as well. If your friends are tearing George up and your worried about ammo, hook them up with some mighty flopper flops. The best place to flop bomb George is definitely behind the lighthouse. The stairs work great. We have actually gotten the two man flop down and you can keep him pretty occupied where he never runs off. We have even managed to take him out with nothing but flops. Remember if you take him out with out using the VR11 you will be rewarded with a free DG2/DM for one player and a free perk for every player.
Hope this helps! Feel free to post any comments you have below.
Flopper helps out considerably on this map. You will find that since it is a lot of tight quarters that the explosive weapons really come in handy. The scavenger is great, however I do have some mixed feelings about it. For one I am fairly certain that after you pack a punch it, every round shakes the map making the other players unable to run. I have been consumed by my zombie train on more than one occasion from this. Tis true it annihilates everything in range however I see it more as a last resort weapon/kicking George's butt weapon.
On to other matters. Me personally. I can run around the bottom floor of the light house for rounds on end as long as I am undisturbed. It's my favorite place to zombie train. Also right in front of the light house is pretty good. The spawns ok but can get a little nuts with the water. Ideally for a four player team I would post someone in the bottom, front, and second level of the light house and one at the spawn. It's tough to get the spawn guy up if he goes down so if he has a better spot let him go. For a two player game, bottom of the light house and out front. You are close to each other and can get each other up. Once someone goes down don't try to be a hero. Let the zombies flood into your zombie train. Then loop around one way or another to pick up your friend. I suggest dropping down the ice slide as it slows the zombies down for a second.
As for taking out George. Explosives! Every time you get a law, crossbow, nubetube, or ray gun out of the box, use it on George! Bullets don't really do any considerable damage. If you have extra grenades hit him with those as well. If your friends are tearing George up and your worried about ammo, hook them up with some mighty flopper flops. The best place to flop bomb George is definitely behind the lighthouse. The stairs work great. We have actually gotten the two man flop down and you can keep him pretty occupied where he never runs off. We have even managed to take him out with nothing but flops. Remember if you take him out with out using the VR11 you will be rewarded with a free DG2/DM for one player and a free perk for every player.
Hope this helps! Feel free to post any comments you have below.
Sunday, July 3, 2011
Gotcha on Kill Cam
It isn't zombie releated but I had to share this tiny diamond I got on kill cam the other day!
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