Sunday, July 24, 2011

Triple Frag Kill on Zoo

Just had to throw up this flava! Check out this triple frag kill on Zoo TDM...

Saturday, July 23, 2011

Call of the Dead Strategy Updated

So I have logged the countless hours on the map now and I figured I would update the strategy a bit. I can't emphasize enough how much you need jug on this map but also I have found that the one perk I really avoided on Ascension makes a world of difference on this map. PHD Flopper...

Flopper helps out considerably on this map. You will find that since it is a lot of tight quarters that the explosive weapons really come in handy. The scavenger is great, however I do have some mixed feelings about it. For one I am fairly certain that after you pack a punch it, every round shakes the map making the other players unable to run. I have been consumed by my zombie train on more than one occasion from this. Tis true it annihilates everything in range however I see it more as a last resort weapon/kicking George's butt weapon.

On to other matters. Me personally. I can run around the bottom floor of the light house for rounds on end as long as I am undisturbed. It's my favorite place to zombie train. Also right in front of the light house is pretty good. The spawns ok but can get a little nuts with the water. Ideally for a four player team I would post someone in the bottom, front, and second level of the light house and one at the spawn. It's tough to get the spawn guy up if he goes down so if he has a better spot let him go. For a two player game, bottom of the light house and out front. You are close to each other and can get each other up. Once someone goes down don't try to be a hero. Let the zombies flood into your zombie train. Then loop around one way or another to pick up your friend. I suggest dropping down the ice slide as it slows the zombies down for a second.

As for taking out George. Explosives! Every time you get a law, crossbow, nubetube, or ray gun out of the box, use it on George! Bullets don't really do any considerable damage. If you have extra grenades hit him with those as well. If your friends are tearing George up and your worried about ammo, hook them up with some mighty flopper flops. The best place to flop bomb George is definitely behind the lighthouse. The stairs work great. We have actually gotten the two man flop down and you can keep him pretty occupied where he never runs off. We have even managed to take him out with nothing but flops. Remember if you take him out with out using the VR11 you will be rewarded with a free DG2/DM for one player and a free perk for every player.

Hope this helps! Feel free to post any comments you have below.

Sunday, July 3, 2011

Gotcha on Kill Cam

It isn't zombie releated but I had to share this tiny diamond I got on kill cam the other day!

Friday, June 17, 2011

Treyarch Reveals Annihilation Map Pack

Treyarch has revealed a new map pack by the name of Annihilation! The expansion will include 4 new multiplayer maps and one more new zombie map. The zombie map looks very interesting as it is set in the jungle. The monkeys are back and this time it looks as though they are carrying power ups with them. You just get a glance at it but it seems as though they run through the map and drop them as you take em out. More info should be available soon, but for now check out this trailer.



The map pack hits Xbox June 28th with a hopeful follow up of July 28th for the Playstation gamers.

Friday, June 10, 2011

Call of the Dead

So I have had a chance to get a little in depth on the new map today! The map is huge. With multiple ways to access different sections. Jugga-Nog is on the ship in the lower decks on the far side. Romero is an ass. He got me in round 3 the first game. If you avoid him and don't shoot him he is pretty manageable though. I have found some good spots to zombie train. The bottom of the light house so far seems to be the best. I tried the ship deck above jugga, however it is really tight and I kept getting stuck and downed. If your out behind the light hous you can make a big loop through the water. Same deal with the spawn. I don't really like the spawn so muck because I keep getting stuck on zombies sprouting out of the ground. The map definatly takes a little getting used to before you can get it in your head where you are at all times. Zip lines are awesome. The flinger too. I was surprised to find that Romero can use the zip lines too. I'm at round 19 on the leader board so far. Hope to break into the 20's today... MadBill

Thursday, June 9, 2011

Escalation Map Pack is Live on PSN

Heads up boys and girls! The new Escalation Map Pack is Live on the PSN! Time to go zombie hunting! Map pack includes 4 new multiplayer levels and one new zombie map for $14.99! Get it now on PSN!