MadBill Art on Twitch
Thursday, June 30, 2011
Friday, June 17, 2011
Treyarch Reveals Annihilation Map Pack
Treyarch has revealed a new map pack by the name of Annihilation! The expansion will include 4 new multiplayer maps and one more new zombie map. The zombie map looks very interesting as it is set in the jungle. The monkeys are back and this time it looks as though they are carrying power ups with them. You just get a glance at it but it seems as though they run through the map and drop them as you take em out. More info should be available soon, but for now check out this trailer.
The map pack hits Xbox June 28th with a hopeful follow up of July 28th for the Playstation gamers.
The map pack hits Xbox June 28th with a hopeful follow up of July 28th for the Playstation gamers.
Friday, June 10, 2011
Call of the Dead
So I have had a chance to get a little in depth on the new map today! The map is huge. With multiple ways to access different sections. Jugga-Nog is on the ship in the lower decks on the far side. Romero is an ass. He got me in round 3 the first game. If you avoid him and don't shoot him he is pretty manageable though. I have found some good spots to zombie train. The bottom of the light house so far seems to be the best. I tried the ship deck above jugga, however it is really tight and I kept getting stuck and downed. If your out behind the light hous you can make a big loop through the water. Same deal with the spawn. I don't really like the spawn so muck because I keep getting stuck on zombies sprouting out of the ground. The map definatly takes a little getting used to before you can get it in your head where you are at all times. Zip lines are awesome. The flinger too. I was surprised to find that Romero can use the zip lines too. I'm at round 19 on the leader board so far. Hope to break into the 20's today... MadBill
Thursday, June 9, 2011
Escalation Map Pack is Live on PSN
Heads up boys and girls! The new Escalation Map Pack is Live on the PSN! Time to go zombie hunting! Map pack includes 4 new multiplayer levels and one new zombie map for $14.99! Get it now on PSN!
The Good, The Bad, & the Mic-less
So what can I say? I love nazi zombies. Can't get enough. Millions of undead are slain weekly around this household. I do have some petty little issues that I do think Treyarch should address in their next installment of Call of Duty. Whatever it may be.
First off: Lobby Camping! I have posted before about my frustrations with split screen lobby campers. I think that one simple change is in order. If some one is on split screen in a lobby. The other two players should be able to start the match regardless of the split screeners. Just in case, if the split screeners never did get ready they should not be allowed to be the host in case they quit the match.
Second: We need host migration for zombies. You have it in every other aspect of multiplayer. If the host leaves the game the host is migrated to another person in the lobby. However with zombies, when the host leaves then the game is over. Just the other day we started a match and the host was sitting on the lander the whole game. I almost knew he would quit once he realize he had left his system on. But we waged on killing the undead until about round twenty three when (or course) host ends game. This is bull ****! Just because he left his system running in a lobby the rest of the world should pay the price. Step up to the plate and fix this issue Treyarch!
Third: Monkey Rounds on Ascension lag horribly. I don't know why but you can be playing a perfectly good game and hit a monkey round and the whole map lags out. This seems like it would be a easy fix.
Last but not least: Can we have a option to look for matches with only players that have mics. I am one of those team work oriented people and if you can't communicate with someone you can't have good teamwork. There's no way to make the world by a mic for their ps3. But you could add the option.
Enough ranting for now.... MadBill
First off: Lobby Camping! I have posted before about my frustrations with split screen lobby campers. I think that one simple change is in order. If some one is on split screen in a lobby. The other two players should be able to start the match regardless of the split screeners. Just in case, if the split screeners never did get ready they should not be allowed to be the host in case they quit the match.
Second: We need host migration for zombies. You have it in every other aspect of multiplayer. If the host leaves the game the host is migrated to another person in the lobby. However with zombies, when the host leaves then the game is over. Just the other day we started a match and the host was sitting on the lander the whole game. I almost knew he would quit once he realize he had left his system on. But we waged on killing the undead until about round twenty three when (or course) host ends game. This is bull ****! Just because he left his system running in a lobby the rest of the world should pay the price. Step up to the plate and fix this issue Treyarch!
Third: Monkey Rounds on Ascension lag horribly. I don't know why but you can be playing a perfectly good game and hit a monkey round and the whole map lags out. This seems like it would be a easy fix.
Last but not least: Can we have a option to look for matches with only players that have mics. I am one of those team work oriented people and if you can't communicate with someone you can't have good teamwork. There's no way to make the world by a mic for their ps3. But you could add the option.
Enough ranting for now.... MadBill
Monday, June 6, 2011
Ascension Updated
The way to five perks is littered with obstacles, especially if your playing with a random with no mic. I have most of the great strategy tips in a post below but I wanted to throw a couple more out there for the five perk deal. I can't stress enough how keeping the top door to jugga is crucial in this process. It allows for a four man team to cover 5 perk machines with one person guarding the door by quick revive. It allows you to watch jugga and quick revive at the same time. My personal strategy is to keep the other perk machines minus flopper closed as long as you can. If you cant get to it the monkeys can't either. My biggest tip for covering the machines once the doors are open is CLAYMORES! Once you open stamin up you might as well buy them as they will help out a ton. Stock pile the claymores by setting them down facing a wall where there are no zombies. The best spot is the rear wall of the flopper pad but most open walls do the trick. Remember you get two claymores every round and also 2 more every max ammo. After the monkey round is over I have 2 choices for you. Grab the max ammo as quick as possible and set your claymores, then when the round starts you have two more. Or start the round and set you claymores then pick up the max ammo and set two more. Grabbing the max ammo right as the round starts screws everybody out of two claymores. The very best place to use your claymores for defense of a perk machine is Speed Cola. Spacing them out away from the machine and down the stairs can almost cover the machine by itself with no help. My placement is complicated but it does work. It involves 10 or 11 claymores from the machine down. All evenly spaced so one does not blow up the other. You can set these up between rounds and as long as no player goes to either speed cola pad or the area with the mystery box between speed and the power room your claymores will be untouched by zombies. Stamin Up can be covered as well however it is always a gamble over there. Flopper is the worst place to cover a machine with claymores as zombies run directly in front of the machine. If no one hangs out in the basement you can cover jugga down the stairs and out into the spawn room. You will find there are many approaches however I do think that claymores are a must for monkeys. Happy zombie hunting!
PS3 to Get Escalation
The date has officially been set! June 10th the PS3 gamers of the world get to download the Escalation map pack for 15 dollars. There is still no word from Trearch on whether or not the delay was their's or Sony's fault but the Call of Duty players are sure to be blowing up the server with millions of downloads world wide. As for this gamer, it's zombie time!
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