Die Rise:
This is the map right here. It is very complicated for the beginner. Once you wrap your mind around the layout tho, getting the hang of it isnt so bad. The first thing that I will say is that there are some freebies to think about. If you purchase four perks before round four you will be awarded permenant tombstone. Which allows you to only lose one perk per down assuming you are revived. There are also others like dead shot that have to do with game play/preformance during the game.
So first off entering the map as a team you need to make a choice. There are parts for the tremple steam around the first two rooms upstairs. However at the bottom of the falling elevator are keys to call a elevator once to your position. If you go down the elevator you cannot return to the bottom hallway without the tremple steam or a key. Me personally, I like to build the tremple steam first and then go back for keys. The tremple steam allows better defense againt jumpers.
The jumpers are like hell hound or monkey rounds. They jump around and try and kill you every 5 rounds or so. If you havent played or didnt know. If you complete a jumper round without any player firing a shot you will recieve a perk drop for a free perk. Claymores and grenades are ok but guns will cost you the perk. The tramp works very well againts the jumpers. Just run them across it and watch them fly.
The perk machines go as follows. In the section/building with the power switch are pap,jugga-nog,double tap, and mule kick. Each one is in its own elevator and the placement is random. In the building with the tramp/spawn room are whos who, speed cola, and quick revive. Speed and whos who flip flop however quick revive is always in the same elevator.
After you jump across from the elevator shaft where the keys are located you will see a fridge in front of you. You may store a bullet weapon in the fridge for later games. On the other side of the wall thru to door way are two shower stalls. These are the bank. Which allows you to store points. Looking directly at them the left side is deposit the right is withdrawl. These make gameplay much quicker to start and you credits and gun transfer to other maps like buried and transit.
My little pet peve is the box locations. There are three places where the box can spawn. All of which are near the top levels of the map. Personally I feel they should have placed one location near the bottom as I spend alot of time in the budda room.
The last thing to really hit on is the new weapon. The liquifier. This weapon has to be built at the crafting table in the lower level beneath the power room. This gun sprays a gooey substance that makes the floor slippery all while killing zombies in the process. Once a player has picked up the liquifier it is theres until they swap. If swaped it will appear in the box. Check it out. Its fun to play around with. But I prefer the good ol AN off the wall. True zombie killing gun.
Let me know what you think by leaving a comment below.
MadBill Art on Twitch
Tuesday, January 28, 2014
Leaps and Bounds
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