Die Rise:
This is the map right here. It is very complicated for the beginner. Once you wrap your mind around the layout tho, getting the hang of it isnt so bad. The first thing that I will say is that there are some freebies to think about. If you purchase four perks before round four you will be awarded permenant tombstone. Which allows you to only lose one perk per down assuming you are revived. There are also others like dead shot that have to do with game play/preformance during the game.
So first off entering the map as a team you need to make a choice. There are parts for the tremple steam around the first two rooms upstairs. However at the bottom of the falling elevator are keys to call a elevator once to your position. If you go down the elevator you cannot return to the bottom hallway without the tremple steam or a key. Me personally, I like to build the tremple steam first and then go back for keys. The tremple steam allows better defense againt jumpers.
The jumpers are like hell hound or monkey rounds. They jump around and try and kill you every 5 rounds or so. If you havent played or didnt know. If you complete a jumper round without any player firing a shot you will recieve a perk drop for a free perk. Claymores and grenades are ok but guns will cost you the perk. The tramp works very well againts the jumpers. Just run them across it and watch them fly.
The perk machines go as follows. In the section/building with the power switch are pap,jugga-nog,double tap, and mule kick. Each one is in its own elevator and the placement is random. In the building with the tramp/spawn room are whos who, speed cola, and quick revive. Speed and whos who flip flop however quick revive is always in the same elevator.
After you jump across from the elevator shaft where the keys are located you will see a fridge in front of you. You may store a bullet weapon in the fridge for later games. On the other side of the wall thru to door way are two shower stalls. These are the bank. Which allows you to store points. Looking directly at them the left side is deposit the right is withdrawl. These make gameplay much quicker to start and you credits and gun transfer to other maps like buried and transit.
My little pet peve is the box locations. There are three places where the box can spawn. All of which are near the top levels of the map. Personally I feel they should have placed one location near the bottom as I spend alot of time in the budda room.
The last thing to really hit on is the new weapon. The liquifier. This weapon has to be built at the crafting table in the lower level beneath the power room. This gun sprays a gooey substance that makes the floor slippery all while killing zombies in the process. Once a player has picked up the liquifier it is theres until they swap. If swaped it will appear in the box. Check it out. Its fun to play around with. But I prefer the good ol AN off the wall. True zombie killing gun.
Let me know what you think by leaving a comment below.
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Tuesday, January 28, 2014
Leaps and Bounds
Wednesday, January 15, 2014
Do Not Die Without Afterlife
Ok, Mob of the Dead 101. Break out of Jail, Feed the Dogs, and Complete the Cycle.
So obviously there is more to it than that and for a complete tutorial just check youtube. The cool part is you get to fly. Colect all the parts an you can build a shiny new aircraft that whizzes you away to a wonderful pap machine located on the golden gate bridge.
There are a few new cool things as well. The tomahawk once earned kills multiple zombies and retuns to you like a boomarang. Also the mystery box has an awesome new look.
The map starts you off in the after life. And once per round when you go down you can enter the after life where you will have access to a slew of power activated objects. You can also revive yourself to get back in the game.
This map is very tight quarters and very tough to get a good zombie train going. My best advice is to get the guns and perks you want as quickly as possible and head on out to pap. There is room out there and honestly once I'm there I hardly leave. I can run em in circles for hours. Teamwork is essential in the beginning.
I give this map an 8 out of 10. Just has way to much going on it.
New Way To NukeTown
What can I say besides Well Done Team Trearch! Nuketown zombies is off the chain. Tight quarters, small map, it's a solo zombie killers dream. The perk machines are a little annoying as they fall from the sky at random. I assume there is some reason for when they fall. But what can I say besides "for the love of jugga-nog."
The free perk behind the 3000 door is nice. And its nice to have nuks, knife, semtex, and claymores right in the middle for your choosing pleasures.
Personally I like to train em up behind the yellow house. I dont seem to get stuck as much. The green house has a little more room but it is easy to get stuck in the corner for some reason.
All in all I give Nuketown a 9.5 out of 10. It just needs to have stationary perks for the ten.
Transit in Review
Transit is a very creative map. It has introduced the crafting table. Which allows players to collect parts and build a slew of upgrades like shields and the turbine. These can help players advance considerbly faster through the map.
The idea of the bus moving a player around is a good idea, but since Bo2 came out the map just hasen't sat well with me and I havent given it much attention. I would rather play the survival modes on the scaled down versions like farm and town.
The greatest and my favorite new part of the map is the bank as it allows players to store points for later usage. It does have a cap however makes for speedy game play down the road.
Also the intoduction of the fridge is kind of coo. This allows players to store one gun for later. Almost every gun can be stored pap'ed or not. It will not however allow players to store wunder weapons.
All in all I give the map a 9 out of 10 for creativity but a 6 out of 10 for game play. It just cant seem to hold my interest.
Everything Included
Why oh why cant we just have an expansive zombie map with every thing ever created. To much for the game to handle. Also why is the wonder waffa never in the box? Gonna start playing the old maps some more just to get some throw back gear.... do like die rise alot tho.